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Waterfront City

The Waterfront Skyline project employs procedural city generation to create an expansive city on a river. I developed a large-scale city creation workflow using QTown 2.0 and my Unreal Engine 4 building material. The building surface material contains settings for construction materials, window shape, parallax mapping, and much more. The water shader combines numerous texture layers with different types of movement to simulate a current.

Textures from: CC0textures.com, Pexels.com, and the Unreal Engine Starter Content.
Additional models from The Humble CryEngine Bundle.