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Building Material Demo

Demoing my Building Material created in Unreal Engine. Each instance has an interior with rooms, curtains, color variation, parallax mapping, and a unique facade. Most settings are semi-procedural and can be controlled via exposed parameters.

Additional textures from CC0Textures.com, Pexels.com, and the Unreal Engine Starter Content

Material instances with different styles and settings

Material instances with different styles and settings

Master material graph

Master material graph

Parameters were used to create all instances

Parameters were used to create all instances

Night time emissive demo

Night time emissive demo