I built this piece to test my ability to compose a scene using Unreal Marketplace assets, combining multiple kits to creating something new. Contrasting modern structures with sandstone and brick buildings gives the city a lived-in quality, illustrating a cityscape that has been built up over a long period of time.
A lot of effort went into tweaking the assets to find a unified visual aesthetic. In many cases, assets from different packs would clash when placed next to each other. Tuning materials, blueprints, asset scale, and other scene elements allowed me to achieve a scene that feels grounded.
In addition to the downloaded assets, I modeled the bridge and bus stop, created a number of unique materials, and incorporated a few of my own blueprints to speed up the level design process.
Total project time ~30 hours. I tried to keep myself from going too far down any rabbit holes and kept total working time to just over two weeks. Areas for improvement:
- Street level details (leaves, trash, and other clutter).
- Building Variation (more variety in materials and assets)
- Fine level details on buildings (rain gutters, wires, etc.)
- Details on storefronts
- Vehicle quality
- Street signs
- Lighting + Post Processing pass
Assets:
- Downtown West: https://www.unrealengine.com/marketplace/en-US/product/6bb93c7515e148a1a0a0ec263db67d5b
- Modular Building Set: https://www.unrealengine.com/marketplace/en-US/product/modular-building-set
- Modular Urban City Asset Megapack: https://www.unrealengine.com/marketplace/en-US/product/modular-urban-city-asset-megapack
- Abandoned Factory Buildings: https://www.unrealengine.com/marketplace/en-US/product/scans-abandoned-factory-buildings-day-night-scene
- CARLA: https://carla.org/about/
- Quixel Megascans: https://quixel.com/megascans