My city generation pipeline allows users to define parameters for a city they want to build, making their vision a reality. Various controls allow for fine tuning of details such as street density, building height, random variation, and much more.
The lightweight nature of this project's output means that massive scale can be achieved with a relatively low polycount. A combination of high and low detail buildings allows this entire scene to run at a steady 120 fps and use less than 10 million tris.
Stepping through the houdini pipeline shows the process that leads to a procedurally generated city in Unreal Engine.